Wide open design means the ability to explore your potential.
One of the more popular and prosperous ways for art majors to make a living upon graduation is in the world of commercial art or graphic design.
|But graphic design is more than computers and software. Graphic design is the creative process that combines art and technology to communicate ideas. It is the process of finding visual solutions for problems. Opportunities abound and the sky's the limit.
To the right: CSC art students meeting with Scott Rockwood, partner and CEO at Richter7, a creative powerhouse specializing in brand strategy, branding graphics, media advertising, online marketing, website development, and public relations.
Below you'll find much more information about the field of graphic design. Take a tour through a gallery of CSC graphic design student work.
If you would like to visit in-person about our graphic design program, contactMary Donahue
Mailing address:Department of Visual and Performing Arts
"Graphic design is the most ubiquitous of all the arts. It responds to needs at once personal and public, embraces concerns both economic and ergonomic, and is informed by many disciplines, including art and architecture, philosophy and ethics, literature and language, science and politics and performance.
Graphic design is everywhere, touching everything we do, everything we see, everything we buy: we see it on billboards and in Bibles, on taxi receipts and on websites, on birth certificates and on gift certificates, on the folded circulars inside jars of aspirin and on the thick pages of children's chubby board books.
Graphic design is the boldly directional arrows on street signs and the blurred, frenetic typography on the title sequence to E.R. It is the bright green logo for the New York Jets and the monochromatic front page of the Wall Street Journal. It is hang-tags in clothing stores, postage stamps and food packaging, fascist propaganda posters and brainless junk mail.
Graphic design is complex combinations of words and pictures, numbers and charts, photographs and illustrations that, in order to succeed, demands the clear thinking of a particularly thoughtful individual who can orchestrate these elements so they all add up to something distinctive, or useful, or playful, or surprising, or subversive or somehow memorable.
Graphic design is a popular art and a practical art, an applied art and an ancient art. Simply put, it is the art of visualizing ideas."
- Jessica Helfand
Many students express an interest in the field of animation. While CSC does not instruct specifically in animation programs, it does focus on the fundamentals of drawing and design which are the necessary foundation for animation.
At a recent Meet the Pros conference in Omaha, we talked to Jimm Wagner of Phenomblue and he suggested the following resources for those interested in learning animation.
(Instruction online over 18 months. It is instructed by experts from some of the biggest animation shops including Pixar and ILM. More on animationmentor below.)
(Video lessons on just about any software program out there.)
(Contains video lessons on 2D, 3D, animation, drawing, painting, etc.)
(Contains video lessons for VFXs, 3D, and animation.)
Below are three graphic portal sites that showcase industry and personal talent along with news...
To direct yourself towards a career in animation the information below may be helpful.
IPAX began with six schools and has expanded to 11 member schools: Animation Mentor, Carnegie Mellon, DePaul University Computer Graphics and Animation Program, Gnomon School of Visual Effects, Massachusetts Institute of Technology (MIT), Otis College of Art + Design, Pratt Institute School of Art & Design, Ringling College of Art & Design, Stanford, the University of New Mexico, and the University of Southern California School of Cinematic Arts.
Go to Animation School Wherever You Are
Another IPAX member school, Animation Mentor, based in Berkeley, California, teaches students all over the world via the Internet. Launched in March 2005 by animators Carlos Baena, Bobby Beck (president/CEO) and Shawn Kelly, the school's curriculum is 100% dedicated to character animation and teaches the art of animation the way the founders wished they could have learned it when they were in school.
The Animation Mentor program consists of six different classes (terms) of 12 sessions each for a full course of 18 months. It is a feedback-driven, online program that is based on the studio production system and pairs animation students with working professionals (mentors). The mentors act as teachers to students from more than 50 countries all over the world.
"Animation Mentor has closed the gap between the working world and the educational process and [prepares] graduates for the cyclical world they will encounter before landing a permanent studio home," notes Beck. "With the help of my partners and our amazing team of mentors, Animation Mentor remains in close touch with the ebb and flow of the animation business, with creative trends, new tools, technologies and more."
Like the students, mentors come from all over the world, from studios such as Disney, Pixar, Dreamworks, DreamWorks/PDI, Sony, Tippett and Zoic in California, House of Cool and Nelvana in Canada, Reel FX in Texas, and Blue Sky in New York. It's possible for a student in Germany to learn basic principles like squash and stretch from an animator in California, and principles of body mechanics from an animator in Canada in the next class.
For more information about Animation Mentor, visit its www.animationmentor.com or email firstname.lastname@example.org.